Dave's new workshop, "Exploring 3DS Max - Standard Lighting", takes you through the out-of-the-box lighting tools that come built into a standard installation of 3DS Max. This is a hands-on, look at how to implement lighting for a great scanline final render.
Topics covered include:
The lighting assessment process...
How to create a basic 3-Point lighting rig...
Character Lighting walk-through...
Interior Lighting, for both day and night scenarios...
Exterior Lighting, for both day and night scenarios...
Skylight lighting a day scene, for a realistic global illumination feel...
Through this workshop, you will gain a greater understanding of the principles associated with better lighting, as well as learning some valuable tips and tricks for a faster and more efficient work-flow. These techniques are applicable to any 3D application and are not restricted to 3DS Max alone. Whether you are into modeling, animation, vfx or any area of CG, for that matter, lighting knowledge will always assist you in achieving better end results.
This workshop will definitely illustrate the fact that 3D lighting is not really a dark-art, known only by the masters, and you will be pleasantly surprised at how much your output will improve by following the tutorials included in this workshop..
Enjoy...

